
Pre-subdivision option allows users to subdivide models in linear mode before subdividing your objectĪlign to Spline Overshoot – Allows the position of an object to loop, clamp or extend beyond the spline lengthįixed a stability issue with some Mesh tools in Edge mode.įixed a stability issue with the Extrude tool when being applied to some edge selectionsįixed some stability issues with the viewport when switching between different views. Viewport Options – Polygon Indexes and Point IndexesĬommander Improvements – Contextual hiding and filtering of commands GlTF animation settings on export has PLA and Pose Morph enabled GoZ – Dynamic subdivisions supported and Redshift supported materialsĬAD (iges,step, SLDPRT, SLDASM, catia) – Camera support glb file format support and Redshift supported materialsįorgerIO – Support for materials, lights and cameras Importer/Exporter improvements – new global “Convert to Redshift” commands for lights and cameraįBX – Updated to version 2020.3.4 and Redshift supported materials, lights and cameras Preferences – Import/Export Target to select the node space to be used More Icons – Icons have been added to the most used nodes. Node Editor Layout – Built-in attributes panel active by default to improve material editing workflow for dual-monitor setups.Ĭontext Menus have been changed in the Node Editor to reduce redundancy Resource Editor and Edit Port Dialog – UI Improvements to simplify and stabilize the interface Port Presets – Drag & Drop UI widgets from the Asset Browser to create ports and capsule UIs. Modulo – Select repeating patterns based on poly/point index Transform Geometry Node – (Formerly: Transform Element) is now significantly fasterĮxplode Mesh Islands Node – Break up topological islands of a single mesh into an array of meshesĮxplode Spline Segments Node – Split splines into an array of separate segmentsĬreate Normals if Missing – Checks meshes for normal information, and calculates it if missing Scaffolds – Visually group nodes with custom names and colorsįolded Ports – Directly access calculated values like Length or Normal on Vector portsĬonnect Node – Improved Connect can now combine lots of meshes/splines into a single geometryĬlone Onto Points – Copy geometry onto geometry, point arrays, or distributions Notes/Annotations – Colorful Sticky notes for documenting nodes setups Surface Smear added to modelling brushes. Modelling Brush now has a new option “preserve boundary” which will preserve both mesh and selection boundaries when moving points Symmetry object behavior with splines when using cut and weld options is improved Projection Deformer – Project all the points of one object onto another Pattern Selection – repeat selection on a mesh New evaluation method added to VAMP – Closet Polygon (With Data Breaks) Quickly copy vertex normals to neighbouring elements Quick commands to align normals in a specific direction for all or selected elements Up-Res settings for resolution, noise, speed and falloffĪdd pyro tag directly to a standard particle emitter, thinking particle geometry or matrix clonerĪdjust the strength and space for manipulating vertex normals Up-Res existing pyro simulation in the cache settings Set collision parameters – friction, bounciness, stickiness, thickness Set threshold for when the simulation stops Set initial velocity, direction, and rotation for the object



Natively interact with deformable simulation typesĭetermine when objects starts to be simulated – immediately, on collision, at velocity peak

Rigid Body tag added to unified simulation system
#CINEMA 4D FOR MAC TORRENT UPDATE#
This update is highly recommended for all C4D users.
